Tuesday, June 26, 2012

A Risky Venture

Good: playing Risk 2210 with friends you haven't seen in a while.

Better: playing Risk 2210 with friends you haven't seen in a while, for three hours.

Best: Wiping out the two male players and then, just to tick them off, declaring a truce with the other female player instead of fighting it out to the bitter end.

This completely makes up for the last time I played regular Risk with just the boys, and the game dragged on forever. After three hours I was craving a glass of wine, my female roommates, and maybe a surprise gust of wind to knock the table over.


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